Friday, December 26, 2008

Techpriests First Grenade

The world was Warhammer 40k. The Rules were Cyberpunk 2020. The moment was a overenthusiastic Techpriest. A while ago, I ran a game set in the warhammer 40k universe. The characters were two imperial guardsmen, an arbites officer, and one techpriest who thought he could make a nuke out of a coconut and some motor oil. The imperial guardsman, as one of their abilities, is able to command a certain number of units in battle. As such, each of them had about ten guys under their command. At one point in the story, they were stuck in a huge ship being hounded by warp creatures who had breached the ships shields. There was chaos all around (literally and figuratively) and basically the guys were doing all they could to survive. Near the end, they had to face off against a huge warp creature that was bearing down on them. Everybody started firing and everyone just started shooting it with everything they had. The techpriest, in a moment of genius, decided to up his guns power in the middle of battle. He decided to hook his gun to the ships main power core through a power line. I couldn’t let this be to easy so I said it would be a 50/50 chance of working. He agreed and subsequently failed his roll. The techpriest, noticing his gun was going to blow a nice shade of boom, decided to throw the newly formed grenade with all his might. A weak techpriest arm combined with a roll of a 1 made his might equivalent to that of a 3 year old girl. The explosion killed 17 of the imperial guardsmen units and caused some serious damage to the other player characters. It was only the techpriests idea to turn on the ships automated guns were they able to survive and the techpriest wasn’t thrown out the airlock.

- Arvandus